Added commands

This commit is contained in:
2025-03-24 14:58:24 +01:00
parent 824dc55e75
commit c7025aef1e
2 changed files with 116 additions and 91 deletions

115
main.go
View File

@@ -1,10 +1,13 @@
package main
import (
"bufio"
"encoding/json"
"fmt"
"io"
"os"
"path/filepath"
"os/exec"
"runtime"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
@@ -16,14 +19,19 @@ import (
)
type Project struct {
Path string `json:"path"`
Version float64 `json:"version"`
EnginePath string `json:"enginePath"`
ProjectPath string `json:"projectPath"`
ProjectName string `json:"projectName"`
Version string `json:"engineVersion"`
}
const jsonFilePath = "projects.json"
const projectsFilePath = "projects.json"
var projectList *fyne.Container
var logText *widget.Entry
var scrollContainer *container.Scroll
func loadProjects() ([]Project, error) {
file, err := os.ReadFile(jsonFilePath)
file, err := os.ReadFile(projectsFilePath)
if err != nil {
return nil, err
@@ -37,32 +45,93 @@ func loadProjects() ([]Project, error) {
return projects, nil
}
func generateUnrealSolution(project Project) {
var buildCmd string
switch runtime.GOOS {
case "linux":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh";
case "darwin":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
default:
fmt.Println("Generate Project is not yet supported on Windows")
return
}
projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
cmd := exec.Command(buildCmd, projectCmd, "-game")
logToOutput(cmd)
}
func runUnrealProject(project Project) {
var buildCmd string
switch runtime.GOOS {
case "linux":
buildCmd = project.EnginePath + "/Engine/Binaries/Linux/UnrealEditor"
case "darwin":
buildCmd = project.EnginePath + "/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor"
default:
buildCmd = project.EnginePath + "/Engine/Binaries/Win64/UnrealEditor.exe"
}
projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
cmd := exec.Command(buildCmd, projectCmd)
logToOutput(cmd)
}
func logToOutput(cmd *exec.Cmd) {
stdout, err := cmd.StdoutPipe()
if err != nil {
fmt.Println("Error during pipe stdout creation")
}
stderr, err := cmd.StderrPipe()
if err != nil {
fmt.Println("Error during pipe stderr creation")
}
if err := cmd.Start(); err != nil {
fmt.Println("Error while loading command")
}
readPipe := func(reader io.ReadCloser) {
scanner := bufio.NewScanner(reader)
for scanner.Scan() {
logText.SetText(logText.Text + scanner.Text() + "\n")
scrollContainer.ScrollToTop()
}
}
go readPipe(stdout)
go readPipe(stderr)
if err := cmd.Wait(); err != nil {
fmt.Println("Error")
}
}
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Unreal Project Launcher")
myWindow.Resize(fyne.NewSize(800, 600))
myWindow.Resize(fyne.NewSize(640, 400))
projects, err := loadProjects()
if err != nil {
fmt.Println("Error while loading projects")
}
logText := widget.NewMultiLineEntry()
logText = widget.NewMultiLineEntry()
logText.SetMinRowsVisible(5)
logText.Disable()
logMessage := func(msg string) {
logText.SetText(logText.Text + msg + "\n")
}
var projectList *fyne.Container
reloadUI := func() {
projectList.RemoveAll()
for _, project := range projects {
projectName := filepath.Base(project.Path)
iconPath := projectName + ".png"
projectName := project.ProjectName
iconPath := project.ProjectPath + "/" + projectName + ".png"
var projectIcon fyne.Resource
if _, err := os.Stat(iconPath); err == nil {
@@ -77,26 +146,27 @@ func main() {
}
icon := canvas.NewImageFromResource(projectIcon)
icon.SetMinSize(fyne.NewSize(32, 32))
icon.SetMinSize(fyne.NewSize(48, 48))
nameLabel := widget.NewLabel(projectName)
nameLabel := widget.NewLabel(projectName + " / Unreal Engine " + project.Version)
nameLabel.Alignment = fyne.TextAlignLeading
// Buttons
generateBtn := widget.NewButton("Generate", func() {
logMessage("Generate Project: " + projectName)
generateUnrealSolution(project)
})
generateBtn.Resize(fyne.NewSize(150, 40))
generateBtn.Size().Min(fyne.NewSize(150, 40))
launchBtn := widget.NewButton("Start", func() {
logMessage("Start Project " + projectName)
runUnrealProject(project)
})
launchBtn.Size().Min(fyne.NewSize(150, 40))
deleteBtn := widget.NewButton("X", func() {
logMessage("Delete Project " + projectName)
})
// Row
row := container.NewHBox(
icon,
nameLabel,
@@ -107,14 +177,13 @@ func main() {
)
projectList.Add(row)
}
}
projectList = container.NewVBox()
reloadUI()
scrollContainer := container.NewVScroll(projectList)
scrollContainer = container.NewVScroll(projectList)
mainContainer := container.NewBorder(nil, logText, nil, nil, scrollContainer)
myWindow.SetContent(mainContainer)