Files
unreal-launcher/main.go
2025-03-24 14:58:24 +01:00

191 lines
4.2 KiB
Go

package main
import (
"bufio"
"encoding/json"
"fmt"
"io"
"os"
"os/exec"
"runtime"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
type Project struct {
EnginePath string `json:"enginePath"`
ProjectPath string `json:"projectPath"`
ProjectName string `json:"projectName"`
Version string `json:"engineVersion"`
}
const projectsFilePath = "projects.json"
var projectList *fyne.Container
var logText *widget.Entry
var scrollContainer *container.Scroll
func loadProjects() ([]Project, error) {
file, err := os.ReadFile(projectsFilePath)
if err != nil {
return nil, err
}
var projects []Project
if err := json.Unmarshal(file, &projects); err != nil {
return nil, err
}
return projects, nil
}
func generateUnrealSolution(project Project) {
var buildCmd string
switch runtime.GOOS {
case "linux":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh";
case "darwin":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
default:
fmt.Println("Generate Project is not yet supported on Windows")
return
}
projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
cmd := exec.Command(buildCmd, projectCmd, "-game")
logToOutput(cmd)
}
func runUnrealProject(project Project) {
var buildCmd string
switch runtime.GOOS {
case "linux":
buildCmd = project.EnginePath + "/Engine/Binaries/Linux/UnrealEditor"
case "darwin":
buildCmd = project.EnginePath + "/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor"
default:
buildCmd = project.EnginePath + "/Engine/Binaries/Win64/UnrealEditor.exe"
}
projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
cmd := exec.Command(buildCmd, projectCmd)
logToOutput(cmd)
}
func logToOutput(cmd *exec.Cmd) {
stdout, err := cmd.StdoutPipe()
if err != nil {
fmt.Println("Error during pipe stdout creation")
}
stderr, err := cmd.StderrPipe()
if err != nil {
fmt.Println("Error during pipe stderr creation")
}
if err := cmd.Start(); err != nil {
fmt.Println("Error while loading command")
}
readPipe := func(reader io.ReadCloser) {
scanner := bufio.NewScanner(reader)
for scanner.Scan() {
logText.SetText(logText.Text + scanner.Text() + "\n")
scrollContainer.ScrollToTop()
}
}
go readPipe(stdout)
go readPipe(stderr)
if err := cmd.Wait(); err != nil {
fmt.Println("Error")
}
}
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Unreal Project Launcher")
myWindow.Resize(fyne.NewSize(640, 400))
projects, err := loadProjects()
if err != nil {
fmt.Println("Error while loading projects")
}
logText = widget.NewMultiLineEntry()
logText.SetMinRowsVisible(5)
reloadUI := func() {
projectList.RemoveAll()
for _, project := range projects {
projectName := project.ProjectName
iconPath := project.ProjectPath + "/" + projectName + ".png"
var projectIcon fyne.Resource
if _, err := os.Stat(iconPath); err == nil {
icon, err := fyne.LoadResourceFromPath(iconPath)
if err == nil {
projectIcon = icon
}
}
if projectIcon == nil {
projectIcon = theme.FileIcon()
}
icon := canvas.NewImageFromResource(projectIcon)
icon.SetMinSize(fyne.NewSize(48, 48))
nameLabel := widget.NewLabel(projectName + " / Unreal Engine " + project.Version)
nameLabel.Alignment = fyne.TextAlignLeading
// Buttons
generateBtn := widget.NewButton("Generate", func() {
generateUnrealSolution(project)
})
generateBtn.Resize(fyne.NewSize(150, 40))
generateBtn.Size().Min(fyne.NewSize(150, 40))
launchBtn := widget.NewButton("Start", func() {
runUnrealProject(project)
})
launchBtn.Size().Min(fyne.NewSize(150, 40))
deleteBtn := widget.NewButton("X", func() {
})
// Row
row := container.NewHBox(
icon,
nameLabel,
layout.NewSpacer(),
generateBtn,
launchBtn,
deleteBtn,
)
projectList.Add(row)
}
}
projectList = container.NewVBox()
reloadUI()
scrollContainer = container.NewVScroll(projectList)
mainContainer := container.NewBorder(nil, logText, nil, nil, scrollContainer)
myWindow.SetContent(mainContainer)
myWindow.ShowAndRun()
}