Added windows build support

This commit is contained in:
2025-10-03 15:45:19 +02:00
parent 3b366cbbae
commit fc3a0d026f
3 changed files with 56 additions and 34 deletions

View File

@@ -71,33 +71,67 @@ func CleanUnrealProject(project Project) {
}
func GenerateUnrealSolution(project Project) {
var buildCmd string
var cmd *exec.Cmd
projectFile := project.ProjectPath + "/" + project.ProjectName + ".uproject"
switch runtime.GOOS {
case "linux":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh"
buildCmd := project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh"
cmd = exec.Command(buildCmd, projectFile, "-game")
case "darwin":
buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
buildCmd := project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
cmd = exec.Command(buildCmd, projectFile, "-game")
case "windows":
editor := project.EnginePath + "\\Engine\\Binaries\\Win64\\UnrealEditor.exe"
cmd = exec.Command(
editor,
projectFile,
"-projectfiles",
"-progress",
"-waitmutex",
"-NoHotReloadFromIDE",
)
default:
fmt.Println("Generate Project is not yet supported on Windows")
fmt.Println("Generate Project is not supported on this platform:", runtime.GOOS)
return
}
projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
cmd := exec.Command(buildCmd, projectCmd, "-game")
logToOutput(cmd)
}
func BuildUnrealSolution(project Project) {
var cmd *exec.Cmd
projectFile := project.ProjectPath + "/" + project.ProjectName + ".uproject"
switch runtime.GOOS {
case "linux":
cmd := exec.Command("make", "-C", project.ProjectPath, project.ProjectName)
logToOutput(cmd)
cmd = exec.Command("make", "-C", project.ProjectPath, project.ProjectName)
case "windows":
buildBatch := project.EnginePath + "\\Engine\\Build\\BatchFiles\\Build.bat"
target := project.ProjectName + "Editor"
platform := "Win64"
config := "Development"
cmd = exec.Command(
buildBatch,
target,
platform,
config,
"-Project="+projectFile,
"-WaitMutex",
)
default:
fmt.Println("Build Project is not yet supported on Windows")
fmt.Println("Build Project is not yet supported on this platform:", runtime.GOOS)
return
}
logToOutput(cmd)
}
func RunUnrealProject(project Project) {