Refactoring
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -27,3 +27,5 @@ go.work.sum
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# env file
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.env
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unreal-pm
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40
log.go
Normal file
40
log.go
Normal file
@@ -0,0 +1,40 @@
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package main
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import (
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"fmt"
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"strings"
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"fyne.io/fyne/v2/widget"
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)
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type Logger struct {
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logText *widget.Entry
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logBuffer []string
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logMaxLines int
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}
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var globalLogger *Logger;
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func InitLogger(text *widget.Entry, maxLines int) {
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globalLogger = &Logger{
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logText: text,
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logMaxLines: logMaxLines,
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}
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}
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func Log(line string) {
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if globalLogger == nil {
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fmt.Println("Global Logger is nil")
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return
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}
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globalLogger.log(line)
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}
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func (l *Logger) log(line string) {
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l.logBuffer = append(l.logBuffer, line)
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if len(l.logBuffer) > l.logMaxLines {
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l.logBuffer = l.logBuffer[1:]
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}
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l.logText.SetText(strings.Join(l.logBuffer, "\n"))
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}
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243
main.go
243
main.go
@@ -1,266 +1,39 @@
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package main
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import (
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"bufio"
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"encoding/json"
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"fmt"
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"io"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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"strings"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/app"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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type Project struct {
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EnginePath string `json:"enginePath"`
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ProjectPath string `json:"projectPath"`
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ProjectName string `json:"projectName"`
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Version string `json:"engineVersion"`
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}
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const projectsFilePath = "projects.json"
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var projectList *fyne.Container
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var logText *widget.Entry
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var scrollContainer *container.Scroll
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var logBuffer []string
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var logMaxLines = 7
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type hoverableButton struct {
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widget.Button
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onMouseIn func()
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onMouseOut func()
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}
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func (h *hoverableButton) MouseIn() {
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if h.onMouseIn != nil {
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h.onMouseIn()
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}
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}
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func (h *hoverableButton) MouseOut() {
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if h.onMouseOut != nil {
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h.onMouseOut()
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}
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}
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func loadProjects() ([]Project, error) {
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file, err := os.ReadFile(projectsFilePath)
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if err != nil {
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return nil, err
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}
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var projects []Project
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if err := json.Unmarshal(file, &projects); err != nil {
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return nil, err
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}
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return projects, nil
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}
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func removeDir(path string) {
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err := os.RemoveAll(path)
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if err != nil {
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log("Can't remove content at " + path)
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} else {
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log("Removed " + path)
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}
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}
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func cleanUnrealProject(project Project) {
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dirs := []string {
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"Binaries",
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"DerivedDataCache",
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"Intermediate",
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"Saved",
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"Script",
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}
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for _, dir := range dirs {
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fullPath := filepath.Join(project.ProjectPath, dir)
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removeDir(fullPath)
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}
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pluginsPath := filepath.Join(project.ProjectPath, "Plugins")
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entries, err := os.ReadDir(pluginsPath)
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if err != nil {
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return
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}
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for _, entry := range entries {
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if !entry.IsDir() {
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continue
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}
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pluginDir := filepath.Join(pluginsPath, entry.Name())
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removeDir(filepath.Join(pluginDir, "Binaries"))
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removeDir(filepath.Join(pluginDir, "Intermediate"))
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}
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}
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func generateUnrealSolution(project Project) {
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var buildCmd string
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switch runtime.GOOS {
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case "linux":
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buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh";
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case "darwin":
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buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
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default:
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fmt.Println("Generate Project is not yet supported on Windows")
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return
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}
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projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
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cmd := exec.Command(buildCmd, projectCmd, "-game")
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logToOutput(cmd)
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}
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func buildUnrealSolution(project Project) {
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switch runtime.GOOS {
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case "linux":
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cmd := exec.Command("make", "-C", project.ProjectPath, project.ProjectName)
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logToOutput(cmd)
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default:
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fmt.Println("Build Project is not yet supported on Windows")
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return
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}
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}
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func runUnrealProject(project Project) {
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var buildCmd string
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switch runtime.GOOS {
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case "linux":
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buildCmd = project.EnginePath + "/Engine/Binaries/Linux/UnrealEditor"
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case "darwin":
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buildCmd = project.EnginePath + "/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor"
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default:
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buildCmd = project.EnginePath + "/Engine/Binaries/Win64/UnrealEditor.exe"
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}
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projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
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cmd := exec.Command(buildCmd, projectCmd)
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logToOutput(cmd)
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}
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func logToOutput(cmd *exec.Cmd) {
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stdout, err := cmd.StdoutPipe()
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if err != nil {
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fmt.Println("Error during pipe stdout creation")
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}
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stderr, err := cmd.StderrPipe()
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if err != nil {
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fmt.Println("Error during pipe stderr creation")
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}
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if err := cmd.Start(); err != nil {
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fmt.Println("Error while loading command")
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}
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readPipe := func(reader io.ReadCloser) {
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scanner := bufio.NewScanner(reader)
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for scanner.Scan() {
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line := scanner.Text()
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log(line)
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}
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}
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go readPipe(stdout)
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go readPipe(stderr)
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if err := cmd.Wait(); err != nil {
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fmt.Println("Error")
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}
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}
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func log(line string) {
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logBuffer = append(logBuffer, line)
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if len(logBuffer) > logMaxLines {
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logBuffer = logBuffer[1:]
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}
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logText.SetText(strings.Join(logBuffer, "\n"))
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}
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func newProjectRow(project Project) fyne.CanvasObject {
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projectName := project.ProjectName
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iconPath := filepath.Join(project.ProjectPath, projectName+".png")
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var projectIcon fyne.Resource
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if _, err := os.Stat(iconPath); err == nil {
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icon, err := fyne.LoadResourceFromPath(iconPath)
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if err == nil {
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projectIcon = icon
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}
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}
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if projectIcon == nil {
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projectIcon = theme.FileIcon()
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}
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icon := canvas.NewImageFromResource(projectIcon)
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icon.SetMinSize(fyne.NewSize(48, 48))
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nameLabel := widget.NewLabel(projectName + " / Unreal Engine " + project.Version)
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nameLabel.Alignment = fyne.TextAlignLeading
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// Crée les boutons masqués par défaut
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clearButton := widget.NewButton("Clean", func() {
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cleanUnrealProject(project)
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})
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generateBtn := widget.NewButton("Generate", func() {
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generateUnrealSolution(project)
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})
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buildBtn := widget.NewButton("Build", func() {
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buildUnrealSolution(project)
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})
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launchBtn := widget.NewButton("Run", func() {
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runUnrealProject(project)
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})
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buttons := container.NewHBox(clearButton, generateBtn, buildBtn, launchBtn)
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// Conteneur principal
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row := container.NewHBox(
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icon,
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nameLabel,
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layout.NewSpacer(),
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buttons,
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)
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return row
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}
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func main() {
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myApp := app.New()
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myWindow := myApp.NewWindow("Unreal Project Launcher")
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myWindow.Resize(fyne.NewSize(730, 460))
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projects, err := loadProjects()
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projects, err := LoadProjects(projectsFilePath)
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if err != nil {
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fmt.Println("Error while loading projects")
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}
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logText = widget.NewMultiLineEntry()
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logText := widget.NewMultiLineEntry()
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logText.SetMinRowsVisible(logMaxLines);
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InitLogger(logText, logMaxLines)
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var projectList *fyne.Container
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reloadUI := func() {
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projectList.RemoveAll()
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for _, project := range projects {
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row := newProjectRow(project)
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row := NewProjectRow(project)
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projectList.Add(row)
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}
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}
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@@ -268,7 +41,7 @@ func main() {
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projectList = container.NewVBox()
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reloadUI()
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scrollContainer = container.NewVScroll(projectList)
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scrollContainer := container.NewVScroll(projectList)
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mainContainer := container.NewBorder(nil, logText, nil, nil, scrollContainer)
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myWindow.SetContent(mainContainer)
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61
ui.go
Normal file
61
ui.go
Normal file
@@ -0,0 +1,61 @@
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package main
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import (
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"os"
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"path/filepath"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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func NewProjectRow(project Project) fyne.CanvasObject {
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projectName := project.ProjectName
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iconPath := filepath.Join(project.ProjectPath, projectName+".png")
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var projectIcon fyne.Resource
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if _, err := os.Stat(iconPath); err == nil {
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icon, err := fyne.LoadResourceFromPath(iconPath)
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if err == nil {
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projectIcon = icon
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}
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}
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if projectIcon == nil {
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projectIcon = theme.FileIcon()
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}
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icon := canvas.NewImageFromResource(projectIcon)
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icon.SetMinSize(fyne.NewSize(48, 48))
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nameLabel := widget.NewLabel(projectName + " / Unreal Engine " + project.Version)
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nameLabel.Alignment = fyne.TextAlignLeading
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// Crée les boutons masqués par défaut
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clearButton := widget.NewButton("Clean", func() {
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CleanUnrealProject(project)
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})
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generateBtn := widget.NewButton("Generate", func() {
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GenerateUnrealSolution(project)
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})
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buildBtn := widget.NewButton("Build", func() {
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BuildUnrealSolution(project)
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})
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launchBtn := widget.NewButton("Run", func() {
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RunUnrealProject(project)
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})
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buttons := container.NewHBox(clearButton, generateBtn, buildBtn, launchBtn)
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// Conteneur principal
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row := container.NewHBox(
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icon,
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nameLabel,
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layout.NewSpacer(),
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buttons,
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)
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return row
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}
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153
utils.go
Normal file
153
utils.go
Normal file
@@ -0,0 +1,153 @@
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package main
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import (
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"bufio"
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"encoding/json"
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"fmt"
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"io"
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"os"
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"os/exec"
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"path/filepath"
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"runtime"
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)
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type Project struct {
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EnginePath string `json:"enginePath"`
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ProjectPath string `json:"projectPath"`
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ProjectName string `json:"projectName"`
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Version string `json:"engineVersion"`
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}
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func LoadProjects(projectFilePath string) ([]Project, error) {
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file, err := os.ReadFile(projectsFilePath)
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if err != nil {
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return nil, err
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}
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var projects []Project
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if err := json.Unmarshal(file, &projects); err != nil {
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return nil, err
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}
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return projects, nil
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}
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func removeDir(path string) {
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err := os.RemoveAll(path)
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if err != nil {
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Log("Can't remove content at " + path)
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} else {
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Log("Removed " + path)
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}
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}
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func CleanUnrealProject(project Project) {
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dirs := []string {
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"Binaries",
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"DerivedDataCache",
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"Intermediate",
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"Saved",
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"Script",
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}
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for _, dir := range dirs {
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fullPath := filepath.Join(project.ProjectPath, dir)
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removeDir(fullPath)
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}
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pluginsPath := filepath.Join(project.ProjectPath, "Plugins")
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entries, err := os.ReadDir(pluginsPath)
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if err != nil {
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return
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}
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for _, entry := range entries {
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if !entry.IsDir() {
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continue
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}
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pluginDir := filepath.Join(pluginsPath, entry.Name())
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removeDir(filepath.Join(pluginDir, "Binaries"))
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removeDir(filepath.Join(pluginDir, "Intermediate"))
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}
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}
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func GenerateUnrealSolution(project Project) {
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var buildCmd string
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switch runtime.GOOS {
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case "linux":
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buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh";
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case "darwin":
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buildCmd = project.EnginePath + "/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh"
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default:
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fmt.Println("Generate Project is not yet supported on Windows")
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return
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}
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projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
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cmd := exec.Command(buildCmd, projectCmd, "-game")
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logToOutput(cmd)
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}
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func BuildUnrealSolution(project Project) {
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switch runtime.GOOS {
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case "linux":
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cmd := exec.Command("make", "-C", project.ProjectPath, project.ProjectName)
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logToOutput(cmd)
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default:
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fmt.Println("Build Project is not yet supported on Windows")
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return
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}
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}
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func RunUnrealProject(project Project) {
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var buildCmd string
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switch runtime.GOOS {
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case "linux":
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buildCmd = project.EnginePath + "/Engine/Binaries/Linux/UnrealEditor"
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case "darwin":
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buildCmd = project.EnginePath + "/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor"
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default:
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buildCmd = project.EnginePath + "/Engine/Binaries/Win64/UnrealEditor.exe"
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}
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projectCmd := project.ProjectPath + "/" + project.ProjectName + ".uproject"
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cmd := exec.Command(buildCmd, projectCmd)
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logToOutput(cmd)
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}
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func logToOutput(cmd *exec.Cmd) {
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stdout, err := cmd.StdoutPipe()
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if err != nil {
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fmt.Println("Error during pipe stdout creation")
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}
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stderr, err := cmd.StderrPipe()
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if err != nil {
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fmt.Println("Error during pipe stderr creation")
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}
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if err := cmd.Start(); err != nil {
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fmt.Println("Error while loading command")
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}
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readPipe := func(reader io.ReadCloser) {
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scanner := bufio.NewScanner(reader)
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for scanner.Scan() {
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line := scanner.Text()
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Log(line)
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}
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}
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go readPipe(stdout)
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go readPipe(stderr)
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if err := cmd.Wait(); err != nil {
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fmt.Println("Error")
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}
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}
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Reference in New Issue
Block a user